Peach Cookie is an SR Fire-element Charge Cookie in CookieRun: Crumble. Their skill Peach Bo-Staff runs on a 3.55-second cooldown, which is short enough to be the whole argument for using them.
Last updated: August 5, 2026.
The facts
- Availability
- In the launch roster
- Rarity
- SR
- Class
- Charge (Vanguard)
- Element
- Fire
- Pronouns
- She/Her
- Skill
- Peach Bo-Staff
- Cooldown
- 3.55s
- Boosted by Synergy
- Duration
- Ingredients
- Peaches
Name in other languages
| Language | Name | Romanisation |
|---|---|---|
| Korean | 복숭아맛 쿠키 | bokssungamat kuki |
| Japanese | ピーチ味クッキー | pīchi-aji kukkī |
| Thai | คุกกี้รสพีช | khukkī̂ rs̄ phīch |
| Traditional Chinese | 桃子餅乾 | táozǐ bǐnggān |
Sources: Localised names, pronouns and ingredients: Cookie Run Wiki, read 4 August 2026. Rarity cross-checked across four independent launch rosters with no conflicts. Skill, cooldown and Synergy: Cookie Run Wiki per-Cookie Crumble pages, read 5 August 2026. See the full launch roster.
What Peach Bo-Staff does
Peach charges forward swinging the staff, damaging enemies in the path. After the charge finishes, Peach gains increased Evasion Rate. The skill lands in three hits, and the published values are uneven:
| Hit | Damage | Effect radius |
|---|---|---|
| 1st | 29.4% of ATK | 1.5 |
| 2nd | 29.4% of ATK | 1.5 |
| 3rd | 59.4% of ATK | not published |
Adding those up, one full activation is 118.2% of ATK, with half of it concentrated in the final swing. On a 3.55-second cycle that is roughly 33% of ATK per second on paper — arithmetic from the wiki numbers, not something measured in a fight, and it ignores animation time and how many enemies each swing actually catches.
The radius figure is the more useful one. At 1.5 the first two hits are a small area, not a single target, so Peach is doing this into a group rather than picking someone off.
The Evasion Rate buff is worth noting for what it isn’t: it applies to Peach only, it arrives after the charge, and the game does not publish the percentage or how long it lasts. Treat it as a small self-sustain bonus rather than a defensive plan.
Who buffs Peach, by name
Peach receives one Synergy: Duration. Three Cookies grant it.
| Provider | Rarity | Class | Cooldown |
|---|---|---|---|
| Cheerleader Cookie | U | Support | 5.0s |
| Coffee Cookie | U | Support | 5.0s |
| Milk Cookie’s Crunchy Strong Pediatrician | SSR | Support | 7.0s |
The two best options by cooldown are both U rarity — the cheapest tier in the game. Cheerleader and Coffee cycle at 5.0 seconds; the SSR provider is two full seconds slower. This is the pattern that keeps showing up across the roster: the Synergy your expensive Cookie needs is very often supplied by a Cookie you already have and never levelled. You do not need to pull Milk Cookie’s Crunchy Strong Pediatrician to run Peach properly.
Either U Support works, so pick on element and on what the rest of your team needs from that back slot. The full provider list for every Synergy is on the Synergy page.
One honest caveat: the in-game text does not spell out which part of Peach Bo-Staff Duration extends. The only timed effect in the kit is the Evasion Rate buff, so that is the likely target — but that is inference from the skill text, not a published rule, and we are not going to state it as fact.
Peach grants nothing, and that costs them
Only 18 of the 69 launch Cookies grant a Synergy at all. Granting one is the single most reliable way for a lower-rarity Cookie to keep a roster slot after you have pulled better units, because a buff you cannot get anywhere else does not get power-crept.
Peach is not one of the 18. Peach receives Duration and gives nothing back. Everything Peach contributes to a team is their own damage, which means the moment you own a Charge Cookie that hits harder, there is no second reason to keep Peach in the lineup.
Competition: the other SR Charge
There is exactly one other Cookie at the same rarity and class.
| Cookie | Skill | Cooldown | Grants | Receives |
|---|---|---|---|---|
| Peach Cookie | Peach Bo-Staff | 3.55s | — | Duration |
| Tiger Lily Cookie | Tiger Pounce | 10.0s | Volley | Duration |
This is a trade rather than a ranking. Peach cycles almost three times as often — 10 seconds is a long wait in a game where most skills land under 7. If you want a Charge that is doing something constantly, Peach is the one.
Tiger Lily grants Volley, which makes them a team piece rather than just a body. Tiger Lily buffs someone else every fight; Peach does not.
Both receive Duration, so a single Cheerleader or Coffee covers whichever one you run — and covers both if you run them together.
Note that this table compares SR Charge Cookies only. Higher-rarity Charge Cookies exist, and we are not claiming here that Peach beats or loses to any of them.
Team fit
Peach wants to be in front. A forward charge with a 1.5 radius on the opening hits is a skill for walking into a group, so pair Peach with something that keeps that group intact rather than scattering it, and put a Tank or a Ranged carry behind.
Fire element: extra damage to Grass, extra taken from Water. That matters more for a Cookie who charges into the enemy than for one shooting from the back — Peach is the one standing in it. See the element chart.
Should you build Peach?
Early on, yes, and the 3.55-second cooldown is the reason. A skill that fires this often is easy to get value from before you understand the game’s systems, and Peach’s Synergy requirement is covered by two U-rarity Supports that cost almost nothing to raise.
Later, no. Peach grants no Synergy, so there is no permanent slot that only Peach can fill. Once a stronger Charge Cookie is available and levelled, Peach comes out and nothing about your team gets worse. That is the ordinary fate of an SR unit with a self-contained kit, and it is not a knock on the design.
The one case for keeping Peach long-term is roster coverage rather than power: a Fire Charge on a short cooldown is a useful shape to have available when a stage’s element matchup asks for it.
Where Peach sits against the wider roster is your call — see the tier list tool.
Sources
Skill name, cooldown, hit values, element and Synergy from the Cookie Run Wiki Peach Cookie Crumble page, read August 5, 2026. Synergy provider names, rarities and cooldowns were compiled across all 69 launch Cookies — working on the Synergy page. Base stat values for SR Cookies are not published, so none are given here.
We have not played Peach ourselves; no tier placement is claimed here.
FAQ
What is Peach Cookie's skill in Cookie Run: Crumble?
Peach Bo-Staff, on a 3.55-second cooldown. Peach charges forward swinging their staff and damages enemies ahead, then gains increased Evasion Rate afterwards. The first and second hits deal 29.4% of ATK each in a 1.5 radius, and the third hit deals 59.4% of ATK.
Which Cookies boost Peach in Cookie Run: Crumble?
Peach receives Duration Synergy, granted by three Cookies: Cheerleader Cookie (U, 5.0s), Coffee Cookie (U, 5.0s) and Milk Cookie's Crunchy Strong Pediatrician (SSR, 7.0s). The two U-rarity Supports have the shorter cooldown, so an SSR is not required to cover Peach.
Does Peach Cookie grant a Synergy in Cookie Run: Crumble?
No. Peach receives Duration but grants nothing. Only 18 of the 69 launch Cookies grant a Synergy at all, and Peach is not one of them — which matters when comparing them to Tiger Lily Cookie, the other SR Charge, who grants Volley.
What element is Peach Cookie in Cookie Run: Crumble?
Fire. Peach deals extra damage to Grass enemies and takes extra damage from Water.